In which we interview Ian A. A. Watson, Creative Lead for the Trinity Continuum and Community Manager for Onyx Path!

  • Ian talks about his history with the Trinity Continuum pitch, through the CCP merger, and into the creation of Onyx Path

    • Ian's love for the Trinity line goes back to 1997
  • Rabbit holes and why we love what we love
  • The dynamics of the Trinity design team, and how awesome Danielle Lauzon is
    • How the Storypath system came to be
    • How we reframe Storypath between Trinity and They Came
  • Reexamining how we do the development process, and how we are trying new things for Aberrant
  • Ian talks about his Community Manager role
  • What's exciting about this new version of Trinity
    • Aegis! Anima! (Maybe)
  • Also, Assassin's Creed
  • We answer some forum questions (did yours get answered? Listen to find out!)
  • Trinity as a pop culture toolbox
  • We talk about fonts! Fonts are cool!
  • Aberrant's diversity
  • Ian's contributions to Vampire: Bloodlines
  • Trinity Backerkit:
  • Special bonus at the end!
Share | Download(Loading)