In which we discuss what we as individuals have gotten out of RPGs, and what other people can get from them.

* We now have a lost episode!
* Dixie was an awkward child/teen/adult
* RPGs helped her find "her people," her aesthetic, and confidence
* Eddy was a similarly awkward kid, and RPGs helped him, too
* On being "not enough" for certain subcultures/communities
* Surprise, Matthew was also awkward!
* Another surprise, RPGs helped his confidence, too!
* Speech therapy for all (three of us)
* Vampire/character voices
* Two digressions in quick succession
* RPGs as therapy tools
* The Wraith: The Oblivion curse
* How RPGs can affect players and GMs
* RPGs and trauma rules/The X-Card
* Which Onyx Path games are the most emotionally heavy?
* What does "fun" mean?
* Learning real-world things via RPGs
* We all love Britain
* Eddy and Dixie are going to conventions
* Stay tuned after the music for your new favorite ringtone

* Windows 10 bug:
* Anthrax & Public Enemy - Bring the Noise:
* Nicholas Briggs Interview:
* iThrive:
* Bodhana Group:
* A Theory of Fun for Game Design by Raph Koster:
* Save Against Fear:
* High Level Games Con:

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