00:0000:00

In which Dixie, Matthew, and Eddy talk about Monarchies of Mau, Pan's Guide (with the usual digressions)

* Overview of Pugmire and Monarchies of Mau

* Intentionally leaving the map open, and musing about Forgotten Realms

* Canis Minor community content program

* Pugmire's voice (fur, paws, etc.)

* Humor is tricky, and how it differs between Mau and They Came From

* The fun of decoding post-apocalyptic imagery

* Intentions behind the choice of using a derivation of the 5e OGL

* How "technology as magic" adds mystery and texture to the game

* How Mau reimagines D&D-style monsters

* No species as "the evil race" and addressing problematic elements in genre fantasy

* Pan's Guide as a new kind of introductory product

* Matthew is very proud of our work on Pan's Guide

* The challenges of doing something new

* What we each love about the realms of Pugmire

LINKS
* Monarchies of Mau Early Access: http://www.drivethrurpg.com/product/211873/Monarchies-of-Mau-Early-Access

* Monarchies of Mau pre-order: https://monarchies-of-mau.backerkit.com/hosted_preorders

* Pugmire: http://www.drivethrurpg.com/product/204313/Pugmire-Core-Rulebook

* Pan's Guide: http://www.drivethrurpg.com/product/239620/Pans-Guide-for-New-Pioneers

* Pan's Guide video adventure: https://www.youtube.com/watch?v=5dUUdvp2zM0 

00:0000:00

In which Eddy and Dixie talk to Danielle about vampires and pirates and networking, oh my!

00:0000:00

In which Eddy, Dixie, and Matthew talk about the freelance life, both for Onyx Path and in general.

  • How to get into freelancing
  • The submission guidelines
  • Importance of tone in submissions
  • Matthew's curveball: Networking and social media
  • The reality of emotions and personal conflict with clients
  • Dixie's experience on great projects
  • Eddy's experience on a difficult project
  • The importance of communication
  • Dealing with redlines and criticism
  • Eddy's experience with redlines on Futurama: Game of Drones
  • Dixie's experience with editing
  • Juggling work-life balance
  • Eddy's cuts a promo on Matthew: Do you feel better about yourself after becoming a freelancer?
00:0000:00

In which Dixie and Matthew interview one of our newest developers, Steffie de Vaan!

00:0000:00

In which Eddy, Dixie, and Matthew talk about their experiences with Vampire the Requiem, and talk about some of the design decisions that went into it.

  • We totally plan these episodes (not really)
  • We each talk about our experience with Requiem
  • The differences between Masquerade and Requiem, and between first and second edition
  • The social dynamics of Requiem
  • Planescape and the X/Y/Z axis
  • The science of number of choices
  • Eddy gets academic, but it doesn't last
  • Dixie talks about how second edition mechanics makes you feel like you're struggling to not be a monster
  • The focus on relationships, and ghouls in particular
  • Breaking points
  • The role of noir and the detective tradition in Requiem
  • 19-2, the Wire, and the influence of police drama
  • Matthew breaks down the power design, and how it avoids redundancy
  • Eddy asks Matthew and Dixie what their favorite clan and covenant combinations

You can pick up Vampire the Requiem at DriveThruRPG: http://drivethrurpg.com/product/123898/Vampire-The-Requiem-2nd-Edition

00:0000:00

In which Matthew and Dixie interview the boss, Rich Thomas. And Eddy gets put into a cupboard. Again.

  • Eddy gets kidnapped into the cupboard again
  • Matthew and Dixie talk to the boss, Rich Thomas!
  • Rich talks about his time as art director (among many titles) in the early days of White Wolf Publishing
  • Rich's work as an artist in Vampire: The Masquerade, as well as one of the first 49 on Magic: The Gathering
  • Working on television graphics in Philadelphia and meeting his wife, Lisa
  • CCP, the World of Darkness MMO, and the formation of Onyx Path Publishing
  • The build up to the new World of Darkness/Chronicles of Darkness. Did the Chronicles of Darkness "kill" White Wolf?
  • Creative highlights that Onyx Path has hit: W20 Ultra-Deluxe covers, Pugmire and worldbuilding, bringing back original creators, and second edition Chronicles of Darkness games
  • How does Rich handle when a game loses a key figure midway through the development cycle?
  • Richard Dansky, Wraith 20th, and the integrated nature of the game design community
  • Matthew unleashes the emergency questions!
  • Cavaliers of Mars, Pugmire, and They Came From Beneath The Sea!
  • Humor in RPGs
  • Your questions! Did we ask yours?
  • The Salubri are the worst
  • Rich talks about playing in Eddy's V20 game
  • V5 products from Onyx Path being discussed
  • Gangster Pitbulls!
  • Rich is into the experiences and stories, not the design
  • "White Wolf is not dead"
  • Which of us is the favorite?
  • Time for rapid fire word association!
  • Matthew breaks Eddy out of the cupboard
  • We talk about our convention schedule for the rest of the year
00:0000:00
In which Eddy, Dixie, and Matthew discuss the process of making a product for Onyx Path, from initial pitch to final printed product.
  • Pitches - what is the book intended to do? What's the value to the reader?
  • Cold pitches vs pitches from a known quantity
  • Pugmire pitch as an example
  • Outlines and hiring the freelance project developer
  • What traits do we look for in a developer?
  • Steffie de Vaan as an example of a great new developer
  • Then we contract writers
  • Some writers are unsuitable, but that's not the same as "bad"
  • Matthew interrupts to say he never interrupts
  • We often assume a writer is specialized, when that may not be the case
  • Then on to team planning, research, and first drafts
  • Collaboration is often key during the first draft stage
  • Matthew uses the Contagion Chronicle as an example
  • The first draft is not literally the first thing you write - there's an amount of polish needed
  • Eddy uses Dystopia Rising as an example of redlines, and how work on that project differs from Contagion Chronicle
  • Lexicon can be a real pain in the ass
  • Redlines as a teaching tool for writers
  • Then the final drafts go off to development
  • Dixie talks about the editing process, and the kinds of things she edits for
  • We sing the praises of the Chicago Manual of Style
  • Dixie confesses to Googling style questions, while Matthew talks a bit about American vs British English
  • You can't turn editor brain off
  • The one-sided conversation between the editor and developer, but that's changing
  • Style evolves, however, as Dixie mentions on the 20th anniversary books
  • Meanwhile, art notes and layout
  • The errata phase, because we're not perfect
  • Finally, indexing and printer proofs!
  • Why we take the time to make sure the book is as good as it can be
  • Matthew explains how he got his Twitter handle
  • Eddy tries to wrap things up, but Matthew steals the mic to issue a challenge to Dixie
  • Next episode, we interview the boss, Rich Thomas!
00:0000:00

In which we interview Ian A. A. Watson, Creative Lead for the Trinity Continuum and Community Manager for Onyx Path!

  • Ian talks about his history with the Trinity Continuum pitch, through the CCP merger, and into the creation of Onyx Path

    • Ian's love for the Trinity line goes back to 1997
  • Rabbit holes and why we love what we love
  • The dynamics of the Trinity design team, and how awesome Danielle Lauzon is
    • How the Storypath system came to be
    • How we reframe Storypath between Trinity and They Came
  • Reexamining how we do the development process, and how we are trying new things for Aberrant
  • Ian talks about his Community Manager role
  • What's exciting about this new version of Trinity
    • Aegis! Anima! (Maybe)
  • Also, Assassin's Creed
  • We answer some forum questions (did yours get answered? Listen to find out!)
  • Trinity as a pop culture toolbox
  • We talk about fonts! Fonts are cool!
  • Aberrant's diversity
  • Ian's contributions to Vampire: Bloodlines
  • Trinity Backerkit: https://trinity-continuum-aeon-rpg.backerkit.com/hosted_preorders
  • Special bonus at the end!
00:0000:00

In which Matthew and Dixie talk about how great the Onyx Pathcast is doing. But what happened to Eddy?

00:0000:00

In which our three hosts talk about their personal gaming histories, what games we've played and been inspired by, and what we're working on now. Now with a curated list of references!

D&D and the Satanic Panic: https://www.youtube.com/watch?v=ATUpSPj0x-c

Why Nintendo Games are Hard: https://www.howtogeek.com/219142/why-old-video-games-were-so-hard-the-unofficial-history-of-nintendo-hard/

Cyberpunk 2020: http://drivethrurpg.com/product/50354/Cyberpunk-2020-The-Second-Edition-Version-201

Vampire: The Masquerade First Edition: http://www.drivethrurpg.com/product/62770/Vampire-The-Masquerade-1st-Edition

AD&D Player's Handbook: http://drivethrurpg.com/product/16868/Players-Handbook-Revised-2e

V20 Beckett's Jyhad Diary: http://www.drivethrurpg.com/product/225322/V20-Becketts-Jyhad-Diary

Pugmire: http://www.drivethrurpg.com/product/204313/Pugmire-Core-Rulebook

Chronicles of Darkness: http://www.drivethrurpg.com/product/168428/Chronicles-of-Darkness

Vampire the Requiem Second Edition: http://www.drivethrurpg.com/product/123898/Vampire-The-Requiem-2nd-Edition

Mage the Ascension 20th Anniversary Edition: http://www.drivethrurpg.com/product/149562/Mage-The-Ascension-20th-Anniversary-Edition

Monarchies of Mau Early Access: http://drivethrurpg.com/product/211873/Monarchies-of-Mau-Early-Access

Aberrant: http://drivethrurpg.com/product/3/Aberrant-Rulebook

Dystopia Rising (LARP network): http://www.dystopiarisinglarp.com/

They Came From Beneath The Sea!: http://theonyxpath.com/category/worlds/tcfbts/

Geist the Sin-Eaters First Edition: http://drivethrurpg.com/product/64033/Geist-The-SinEaters

Dragon-Blooded: https://www.kickstarter.com/projects/200664283/dragon-blooded-what-fire-has-wrought-for-exalted-3

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